Showing posts with label class organization. Show all posts
Showing posts with label class organization. Show all posts

Class Pictures

    Class

    Aaron, Martin, River, Asher

    Quinn and Margret Paint a Diamond Ore Block

    Joshua

    Ben Logs In
    Zane

    Isabella and Margaux

Post Title

Class Pictures


Post URL

https://beat-hairstyles.blogspot.com/2011/11/class-pictures.html


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Our Waterfront

    Here's what we've built so far.

    Pier 66 - Bell Street Conference Center

    Bell Street Marina

    Aquarium

    Historic Marker

    Waterfront Park

    John William Totem Pole

    Pier 62 Concert Stage

    Concert Stage Interior

    Restaurant

    Fishing Pier

    Roller Coaster in the Rain

Post Title

Our Waterfront


Post URL

https://beat-hairstyles.blogspot.com/2011/11/our-waterfront.html


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Four More Classes


    After intensives week we have only four more class periods. I will get the remaining piers outlined so you can fill them with wood planks. Then we need to get building!

    I want us to show some of our creations to the rest of the community at the end.

Post Title

Four More Classes


Post URL

https://beat-hairstyles.blogspot.com/2011/10/four-more-classes.html


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Alaskan Way Connected!

    The north and south sections of Alaskan Way are connected in Minecraft. Now we need to label and clean up the perimeters of the piers.

Post Title

Alaskan Way Connected!


Post URL

https://beat-hairstyles.blogspot.com/2011/10/alaskan-way-connected.html


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Useful Mod and Texture Pack


    Tired of mining to build? Download toomanyitems mod. Follow this link for instructions and download.

    Want to change the way your character looks? Download the painterly texture pack here.

Post Title

Useful Mod and Texture Pack


Post URL

https://beat-hairstyles.blogspot.com/2011/10/useful-mod-and-texture-pack.html


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Surveying the Landscape

    I picked up a Seattle waterfront map today at Metsker's Map in the Pike Market.

    Scobie gave me the idea of putting a transparent grid over the map. Each box of the grid works out to about 13 minecraft blocks on each side.

    We will find a point in our Minecraft world that corresponds to a point on the real map. Then we can create a 13 block grid in the game to locate the edges of the piers and building areas.

    Simple, right?

Post Title

Surveying the Landscape


Post URL

https://beat-hairstyles.blogspot.com/2011/09/surveying-landscape.html


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Class Organization Stuff

    Everyone is encouraged to post and comment on the blog.

    New minecrafters (Asher, Isabella, Joshua, Margaret, Margaux, Peyton), use courage to ask for help from others.

    Experienced minecrafters (Aaron, Ben, Martin, Quinn, River, Zane) engage the community by teaching others what you know.

    We will clean up the landscape as we go.

    Quinn, Joshua, and Ben will be the survey team.

    Margaux, Margaret, and Joshua are interested in making a real cube, chicken, and pig.

    Martin will need to make us all operators, allow flying, turn off PVP (no attacks), and verify that the game is in "peaceful" mode.

    Peyton will lead the thank you activities for Jack Twilley.

    We will watch waterfront DVDs during class while we are gaming.

Post Title

Class Organization Stuff


Post URL

https://beat-hairstyles.blogspot.com/2011/09/class-organization-stuff.html


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Field Trips

    Here are the field trip ideas and the votes:

    8 – Aquarium
    7 – Underground Tour
    7 – Tillicum Village
    6 – Ferry
    6 – Arcade
    4 – Waterfront
    4 – Klondike Museum
    4 – Container Port
    3 – Pier 66
    3 – Department of Transportation

Post Title

Field Trips


Post URL

https://beat-hairstyles.blogspot.com/2011/09/field-trips.html


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History Topics

    Here are the history topics we can investigate and the number of votes:

    8 – Great Fire of 1889
    6 – Century 21 (World Fair of 1962)
    5 – Gold Rush of 1896
    4 – Logging/coal
    4 – Alaska/Yukon/Pacific Exhibition of 1909
    2 – Railroads
    2 – Chief Seattle

Post Title

History Topics


Post URL

https://beat-hairstyles.blogspot.com/2011/09/history-topics.html


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Where Do We Build?

    A survey team (Quinn, Joshua, and Ben) will find a scale map of the real waterfront to measure and mark distances between our in game structures (piers, roads, buildings etc.).

    Our avatars spawn on an island at the location of the Coleman Dock ferry terminal. Do not cut down the tree there.

    You can swim to the shoreline, walk far away from the waterfront and build freely. The waterfront will be off limits to building until the survey team gets done.

Post Title

Where Do We Build?


Post URL

https://beat-hairstyles.blogspot.com/2011/09/where-do-we-build.html


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Gamer Tags

    Here are the class gamer tags:

    Aaron – 1z2x3ced5qa
    Asher – asherboy5
    Ben – megafish9000
    Isabella – 7isabella7
    Joshua – jozhua55369
    Margaret – margaret666
    Martin – crazyawesome
    Peyton – peytsiepie
    Quinn – MR_boombastaco
    River – riogrande13
    Steve – hipcity
    Zane – friskyfawn

Post Title

Gamer Tags


Post URL

https://beat-hairstyles.blogspot.com/2011/09/gamer-tags.html


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Preliminary Structure Assignments

    Here are the preliminary assignments for existing structures:

    Grain Elevators - Aaron, Martin
    Myrtle Edwards Park - Joshua
    Olympic Sculpture Park - Joshua, Isabel, Margaux, Asher
    Pier 70 (Restaurant) - Ben, Joshua, Asher
    Pier 69 (Victoria Clipper) - Quinn, Ben, Asher
    Pier 97 (Edgewater Hotel) - Margaret, Isabel
    Pier 66 (Bell Harbor Conference Center, Marina, Cruise Ship Dock) - Aaron, Martin
    Pier 62/63 (Concert Stage) - Joshua, Zane
    Pier 59 (Aquarium) - Zane, Quinn, Ben, Margaret, Asher, Margaux
    Pier 57 (Gift, Restaurant) - Zane, Asher
    Pier 56 (Argosy Cruises) - Margaux
    Pier 55 (Tillicum Village) - Margaux, Joshua
    Pier 54 (Charters, Ivars, Ye Olde Curiosity Shop) - Isabel, Margaux
    Pier 52 (Ferry Terminal) - Martin, Aaron, River, Zane

    Here are some things we want to add:

    Unicorns - Peyton
    Food Trucks - Margaux
    Fountain - Ben
    Skate Park - Joshua
    Dog Park - River
    Slaughter House - TBD
    Spleef Arena - TBD
    Mall - TBD
    Nuke Plant - TBD
    Animal Parks/Zoo - TBD

    Here are some additional existing structures we want to include:

    Space Needle
    Key Arena
    Pike Market
    Public Library
    PSCS
    Century Link Field

    Here are some Minecraft things we want to build in the real world:

    Pigs
    Chickens
    Creeper Head
    Meat
    Mushrooms

Post Title

Preliminary Structure Assignments


Post URL

https://beat-hairstyles.blogspot.com/2011/09/preliminary-structure-assignments.html


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Diamond Ore Block


    We decided to build a diamond ore block. We will need several shades of gray and blue to skin our block.

    All the exits to the school are less than one meter wide. Scobie will help with the design to make sure we can collapse it so we can fit it through doors. We will build three sides of the block since that's all that show in a picture.

Post Title

Diamond Ore Block


Post URL

https://beat-hairstyles.blogspot.com/2011/09/diamond-ore-block.html


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What Kind of Block Will We Build?


    Wood, water, air, sand, dirt, TNT, wool, diamond, obsidian, or gold? Here is a page for all the block types.

Post Title

What Kind of Block Will We Build?


Post URL

https://beat-hairstyles.blogspot.com/2011/09/what-kind-of-block-will-we-build.html


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Where We Will Start

    We will start with an inventory of buildings and features of the existing Seattle waterfront.

    Then we will decide what features we want to keep (for example, aquarium, ferry terminal, sculpture park), what we want to skip, and what we want to add (dog park, rocket port, amusement park).

    The borders of our project will begin with the downtown waterfront but may expand to include nearby landmarks (space needle, PSCS, container port).

    Once we have our list of desired features/buildings, we can pick the things we want to help build and agree on where they should be located on the map.

    Then BUILD!

Post Title

Where We Will Start


Post URL

https://beat-hairstyles.blogspot.com/2011/09/where-we-will-start.html


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Game Rules


    Today in class we agreed that:

    Everyone will be an operator (to spawn items)
    Do not use TNT (this is a building, not destroying game)
    Do not use bedrock (because it cannot be removed)
    Game will be in Peaceful mode (no monsters)
    No killing other players
    No attacking other players (we may build a combat area and/or spleef arena)
    No portals (because they have scary sounds)
    People will be able to fly (but no other mods)

Post Title

Game Rules


Post URL

https://beat-hairstyles.blogspot.com/2011/09/game-rules.html


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Design Goals

    The city has these main design goals:

    Create a waterfront for all.
    Put the shoreline and innovative, sustainable design at the forefront.
    Reconnect the City to its waterfront.
    Embrace and celebrate Seattle's past, present and future.
    Improve Access and Mobility.
    Create a bold vision that is adaptable over time.
    Develop consistent leadership-from concept to construction to operations.


    These don't have to be our goals. Think about what you want and bring your ideas to class. Be ready to talk about why you think your ideas are important.

Post Title

Design Goals


Post URL

https://beat-hairstyles.blogspot.com/2011/09/design-goals.html


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