Minecraft has always looked foggy, even on Normal and Far render distances. And this has always annoyed me a little.
The fog was robbing the vibrant colors of the valleys and mountains and turning them into washed-out background panes. Switching the render distance was also changing the fog density which was breaking the illusion of seeing a natural world.
Being a Java programmer since ever, I naturally came to the question "How hard could it be?".
This is how OptiFog was created.
The fog was robbing the vibrant colors of the valleys and mountains and turning them into washed-out background panes. Switching the render distance was also changing the fog density which was breaking the illusion of seeing a natural world.
Being a Java programmer since ever, I naturally came to the question "How hard could it be?".
This is how OptiFog was created.
Post Title
→In the beginning was the Fog
Post URL
→https://beat-hairstyles.blogspot.com/2011/05/in-beginning-was-fog.html
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